Creator Nomms
Levels up when you publish
Every piece you put out gives it XP. It is the one I run, and the one painting elshowdelast.com.
Counts per piece published65 / 150 XP, one per piece.
The creature you cannot fool
This one does. It goes up every time you publish, or every day you hold your revenue. And if you vanish, it stands still, and it shows.
Free, no card, done in seconds.
Drag to spin it, scroll to zoom in
This is the stock Nomms. Yours is the one you build. Tap one and the one above changes to match.
Body, face, colour and name. Free, no card, done in seconds.
You show it where your work lands. Read only, and you can cut it off whenever you want.
It reads the public count, turns it into experience, and your Nomms levels up.
Nommeros is a free game. You create a Nomms and connect the sources where your work is on the record. Nommeros reads the public count only of what you publish (how many pieces, how many views, how many followers) and that is what levels up your Nomms. Real progress is the only way it grows: levels are not for sale.
What permissions it asks for, and what for. When you connect YouTube, Nommeros asks for read only access to your channel, just to look up that count. It does not read the content of your videos, your messages or your private data, and it cannot post, edit or delete anything on your behalf. You can revoke that access whenever you want.
Pick what yours measures
Levels up when you publish
Every piece you put out gives it XP. It is the one I run, and the one painting elshowdelast.com.
Counts per piece published65 / 150 XP, one per piece.
Levels up when you hold revenue
Publishing gives it nothing at all. What counts is holding the revenue one more day. It is the one painting inakimarzo.com.
Counts per day of MRR held470 / 1000 XP, every day you hold it.
One email can hold both, each with its own level and its own home. You choose once, and the choice is final.
The problem
40,000 one day, 300 the next, and you did exactly the same thing.
Your best piece is three months old. Today it counts for nothing.
And that was the only day that really mattered.
The rule that never moves
| What you want from a counter | A game pay-to-win |
Duolingo | Habitica | Strava | Nommeroslevels up by publishing |
|---|---|---|---|---|---|
| Fills itself in, nothing to log | yes | yes | no | yes | yes |
| Counts what you publish | no | no | no | no | yes |
| Every network of yours in one place | no | no | no | no | yes |
| The creature is yours, not everyone else’s | yes | no | yes | no | yes |
| A weak day does not erase what you have built | yes | no | no | yes | yes |
| Paying gets you nowhere | no | no | yes | yes | yes |
Real money buys furniture, colours and the odd extra counter. Levels, no: those only come from publishing.
A number you can buy says nothing about the person carrying it.
What is inside
You fight other people’s Nomms. In there, what you say you do is worth nothing.
What you earn goes on furniture, gadgets and colours. Your Nomms lives there and uses them.
Every week, with people moving at your pace. Never against anyone’s numbers.
What you are about to ask
Yes, and there is nothing to buy. The whole creator is open from minute one, with nothing locked behind a payment.
To create it, no. For it to grow, yes: that is where the data comes from. Connect nothing and it stays at level one.
The public count of your pieces and how people react to them. No messages, no private data, no permission to post on your behalf.
It stands still and waits for you. There is a holiday mode so even that does not show: this is here to push you, not to ruin your week.
Free, no card, done in seconds.